Also gives a good perspective of size differentiation.
Friday, January 30, 2015
Thursday, January 29, 2015
Wednesday, January 21, 2015
Similar to Guild Wars 2, you only have to buy the game (now called Tamriel Unlimited) to access all the current content.
Windows 10 will be a free upgrade from Windows 7, 8.1 and 8.1 Phone for a year following it's official release.
The same OS on multiple platforms (desktops, tablets, and phones)
Universal app will work across all platforms
Internet Explorer being replaced with Project Spartan
DirectX 12 will allow cross-platform play between Windows 10 and Xbox One
Fable Legends will be the first cross-platform game
Phil Spencer was quoted, "We think enabling people to play multiplayer games on Windows 10, across Xbox One and Windows 10, will unlock the potential of Xbox Live and grow social network that's there today." Duh. Wonder why it took them 10 years to finally listen.
Saturday, January 17, 2015
Friday, January 16, 2015
- Unannounced digital item for all those who buy tickets to the Star Citizen Town Hall in San Antonio, TX on 23 Jan.
- New section on website that will show the status of every stretch goal that has been promised (funded) up to this point.
- Retaliator interior is being finished - almost hangar-ready.
- New work from the Austin studio to be shown soon.
- Arena Commander improvements with missiles and countermeasures being worked.
- Updated Bengal Carrier interior is in the whiteboxing phase.
- NPCs models are being revised and updated.
- Cutlass and Avenger are being updated to improve balancing.
- Battle Arena is being worked on.
- FPS items have been updated to identify which requires one or two hands to use.
Thursday, January 8, 2015
(Click pic for video interview)
This is a great, informative interview and has me even more excited about the consumer release of Oculus VR headset. The headset version shown at CES 2015 is Crescent Bay. Nate confirmed that it runs at 90 Hz and that the final consumer version will run at least at that same frequency. He wouldn't mention the resolution; however, from other articles I've read, written by folks who have been using DK2 (1920x1080) on a daily basis, it's definitely an obvious pixel boost (est. 2560x1440). He also made some great points about developer's needed to create games capable of running at high refresh rates and GPU makers needing to create more powerful cards to run at high resolutions 90+ Hz.